Vancouver's Opinionated Newspaper  July 22 to August 4, 2004   • No 93
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Books we're reading this month

The Medium of the Video Game edited by Mark J P Wolf (University of Texas Press, 2003)

Academic books are known for two things: big words and small readership. This tome of videogame criticism certainly has the former, but it doesn't deserve the latter. While the series of essays is ripe with words like "diegesis" and "genrification," it's still engaging (and somewhat humourous to see PONG and Mortal Kombat treated with such a serious tone).

Most of the authors in the collection use film analogies extensively, forgetting that videogames have roots in comic books, board games, action figures, pinball, and various other media as well. They also limit themselves to a very small sample of games from which they mistakenly try to generalize universal principles and properties. That said, editor Wolf's pieces on time and space in videogames are intriguing efforts to initiate a theoretical engagement with the medium. Reading the book is an exciting glimpse into the creation of a new field of study.

- Chris LaVigne <clavigne@republic-news.org>

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